01What is 'Signaling' in the context of WebRTC?
02What is the purpose of a STUN server in a WebRTC connection?
03Which API is used to access the user's camera and microphone in modern browsers?
04What is an `RTCDataChannel` used for?
05When does a WebRTC connection require a TURN server?
06What is 'Trickle ICE' in WebRTC optimization?
07Which protocol is used by `RTCDataChannel` to provide configurable reliability and ordering?
08What is an 'SDP' (Session Description Protocol) in the context of WebRTC negotiation?
09What does the `bufferedAmount` property of an `RTCDataChannel` indicate?
10In a 'Mesh' network topology for WebRTC, how many connections does a participant have in a 4-person call?